I don’t know how to distinguish between “real” shots and aimbotted shots, so any advice would be appreciated. It seems ridiculously easy for an exploiter to fire a “hit” remote claiming to have hit another player and pass in the unit direction from their character to the target character and override all my server-side shot simulations and other sanity checks.
Using these cheats, you can easily level up and unlock new weapons and attachments. Not a member of Pastebin yet Sign Up, it unlocks many cool features text 27.51 KB None. This shot simulation just forces exploiters to calculate the proper direction for the shot before firing the remote, which can be easily done. Using these cheats, you can enable Aimbot, Wallhack, Auto Stab, and much more. A server-side shot simulation would merely simulate the projectile from its origin position and a given direction to see if the projectile could reasonably hit the target player or even come close to hitting the target player. There are obvious sanity checks such as ammo tracking or simulating the shot on the server to check if it’s plausible, but I can’t think of a way to prevent aimbotters. Settings or in the cheat with the 'sensincrease' and 'sensdecrease' hotkeys. You can do this by either changing your sensitivity of your mouse, in Phantom Forces. If the aimbot is slower than youd like it to be, then increase your sensitivity. BEST Phantom Forces Script (Working) Aimbot, No recoil, Hitbox Extend & More. How do games like phantom forces or arsenal deal with exploiters that use aimbots to fire remotes and deal damage? Common issues: - If the aimbot is flicking over people, you want to lower your sensitivity.